------------ Patch Notes: ------------ ================ Balance Changes: ================ General: -------- -Attempted fix for combo horde banner carrier bug - implemented only for Good factions to test - Dwarves: -------- -Increased experience gained by killing Dwarves (+1 for Basic, +2 for Elite) -Increased the cost of Dwarven Metallurgy and Dwarven Heavy Armor techs by 400 each -Increased experience requirement for Level 2 Forge by 450 to 1200 -Increased experience requirement for Level 2 Guardhouse by 400, Level 3 by 600 -Khazad-uzbadul moved to Guardhouse Level 2 -Erebor Royal Guard selection moved to Guardhouse Level 3 -Reduced experience requirement to level the Dwarf Captain by ~50% Gondor: ------- -Reduced the cost of personal Fire Arrows upgrades to 500 from 600 -Oathbreaker sword damage reduced to 0 -Oathbreaker attacks now cause a debuff: -75% Damage and -50% Armor for 15 seconds, and have a 25% chance to induce uncontrollable fleeing -Oathbreakers now project an aura that drains fear resistance by 200% -Removed knockback from Boromir's attacks -Decreased Boromir's attack speed by 1/3, upped damage to maintain DPS -Reduced Gandalf's leadership bonus to Experience by 50% to 250%, Armor by 25% to 25%. -Removed Ranger sword knockdown effect, replaced it with a debuff. Units hit by Rangers in melee now lose 50% of their speed for 5 seconds. Rohan: ------ -Reduced the cost of personal Fire Arrows upgrades to 400 from 500 -Decreased Fire damage vulnerability of Rohan Castle Tower -Theoden now calls Royal Guards at 200 health instead of 400 -Decreased Eowyn's cost to 1000 from 1200 -Increased Elfelm's price to 1100 from 900 -Reduced Elfhelm's leadership requirement to 4 from 6. -Increased Royal Guard build cost to 1700 from 1300 -Increased Door-Wardens of Edoras build cost to 1100 from 800 -Galadhrim no longer behave like spearmen when using sword weapon mode Mordor: ------- -Reduced the cost of personal Fire Arrows upgrades to 400 from 600 -Reduced Gollum's cost to 50 -Reduced Mordor Orc CP cost to 10 -Reduced Mordor Orc Archer CP cost to 20 -Black Uruk build cost increased to 250 -Increased Soldiers of Rhun damage to 50 from 40, health to 190 from 160 -Revised Mumak armour values. +35% resistance to Pierce, +50% resistance to hero/magic, +100% resistance to Ranged hero, +140% resistance to pikes -Increased the experience gained when killing Mumakil -Increased the cost of Mumakil to 2800 from 2000 -Increased Mumakil charge damage from 600 to 800 -Mumakil limited to 3 -Reduced Experience requirement for Level 2 Haradrim Palace to 700 from 800 -Reduced Experience requirement for Level 2/3 Mumakil Pen to 8000/16000 from 10000/20000 Isengard: --------- -Reduced the cost of personal Fire Arrows upgrades to 400 from 600 -Reduced the cost of technology Fire Arrows upgrades to 1000 from 1200 -Heroes should now have a 100% chance to resist Overdraw knockback ============ New content: ============ Dwarves: -------- -New unit: Azaghâr-gundu Gondor: ------- -New hero: Denethor -New hero: Aragorn the King -New unit: Captain of Gondor -Replacement unit: Gondor Spearman (replaces Soldier) -Replacement unit: Citadel Guard (replaces Tower Guard) -New unit: Axemen of Lossarnach -New unit: Footmen of Ringlo Vale -New unit: Spearman of Pelargir -New unit: Knights of Dol Amroth -New unit: Bowmen of Morthond -New building: Gondor Beacon Rohan: ------ -New hero: Erkenbrand -New hero: Gamling -New hero: Haldir -Removed Aragorn, Legolas from hero roster -New unit: Rohirric Ram -New unit: Westfold Militia -New unit: Horsemen of the Mark -New building: Rohan Barracks -Removed Entmoot Mordor: ------- -New hero: The Witch-King -New hero: Nazgul (x2) -New hero: Shagrat -New hero: Gorbag -New hero: Winged Nazgul (x2) -New unit: Morgul Orcs -New unit: Morgul Orc Archers -New unit: Variags of Khand -New unit: Easterling Archers -New building: The Dark Tower Isengard: --------- -New hero: Ugluk -New unit: Wildmen of Dunland -New building: Dunlending Settlement ========= Bugfixes: ========= General -------- - Dwarves: -------- -Fixed doubled up voices occuring on some cues for Thorin -Cleaned up Thorin's hero icon -Wall Mangonel no longer damages friendly stuctures -Improved handling of contact points for several Dwarf Castle components -Marksmen of the Thrush now use their accuracy values (90%) -Fixed Bravery button being displayed for Stubborn Toughness's (Dwarf Captain self-healing) button -Dwarf Archers now use their accuracy values (85%) -Improved timing of damage delivery for Iron Guards and Dwarf Spearmen -Fixed attack timing issue for Iron Guards and Dwarf Spearmen -Fixed some inaccurate Raven upgrade tooltips -Fixed the Raven Sight object not dying when a Raven dies while posessing the upgrade Rohan: ------ -Fixed a typo in Theoden's tooltips -Removed heal sound effect from Theoden's Rally to Me -Elfhelm can no longer dismount when using Outrider -Fixed Elfhelm's Outrider ability playing Theoden's Glorious Charge cues when used. -Elfhelm now correctly detects invisible units with Vigilance -Moved Eowyn below Elfhelm in the hero list -Changed Door Warden's vision range from horse to foot, fixes Guard area -Changed Door-Warden hotkey to E -Added Guard button to Door-Wardens and Royal Guardsmen -Removed Door-Wardens from Archery Range commandset and tooltips -Slightly reduced scale of Yeoman Archers -Fixed landing and death thumps for Yeoman Archers -Fixed Galadhrim sword attack timing -Fixed Galadhrim Fire Arrow FX -Fixed a typo in the Horse Shields upgrade -Fixed a bug that caused Rohirrim to take more damage from swordsmen when Horse Shields was equipped -Fixed Rohirrim Archer (bow) attack timing -Improved Rohirrim Archer Fire Arrow FX Gondor: ------- -Fixed falling, landing, attacking and weapon swap noises for Rangers -Fixed Citadel Guard, Gondor Spearman, Gondor Archer (bow), Gondor Ranger (bow), Knight of Dol Amroth attack timings -Removed bonus armour that Gondor Knights gained with Horse Shields Mordor: ------- -Fixed Eye of Sauron leadership description -Reduced Gollum scale to 1.0 from 1.5 -The large group bonus for Mordor Orcs and Archers should now cause them to cheer when idle -Fixed Black Uruk attack timing -Changed Black Uruk charge cues to new voices -Changed Haradrim Skirmisher Poison Arrow damage type to Pierce, so they'll no longer be able to attack Gates. -Added Guard button to Black Uruks, Easterling Archers, Morgul Archers, Morgul Orcs -Fixed missing string for Mordor Battering Ram crew -Fixed a coding bug in the Siege Tower's death animations Isengard: --------- -Re-rigged Lurtz, fixing gigantic arrow -Fixed Uruk Warrior attack timing -Fixed Uruk Warrior animations for flickering and timing -Fixed rigging issues on Uruk Warrior, improved shield clipping -Added Guard button to Isengard Scouts -Changed Scout hotkey to T. -Fixed Uruk Pit tooltip not mentioning Uruk Scouts -Changed Steel Drawstrings upgrade/tech hotkey to L ===== Maps: ===== New Maps: --------- -Added 22 new maps: Adorn, Calembel, Carn Dum, Carnen, Eastern Fangorn, Edhellond, Erebor, Forodwaith, Firien Wood, Glanduin, Gorgoroth, Greenway, Grey Havens, Linhir, Lossarnach, Minhiriath, Paths of the Dead, Pinnath Gelin, River Celos, River Poros, Tharbad and Udun. Fixes: ------ - ============= Known Issues: ============= -Some rigging issues remain with some Gondor units -Overdraw timer sometimes resets when combining Uruk Crossbowmen with other units -Model issues with some map objects on the Dunland map -7th Level of Minas Tirith is not yet walkable -Dwarrowdelf plots aren't visible -Crazy camera issues on Khazad-dum and Caradhras