The Dwarf Holds (TDH) is a mod for The Battle for Middle-Earth. TDH adds a fully-functional Erebor faction, significantly updates the gameplay and artwork of the original four factions, and includes a wide array of maps covering the whole of Middle-earth.
TDH's latest version, 0.75, was released in March 2012, and can be downloaded from our downloads page. For more information, check out our news (below), screenshots on our media page, and information about new content on our about page.
News - The Dwarf Holds 0.75
Posted on March 23, 2012, by Nertea. View Comments (52)

After a lot of work, things thrown at walls and lots of time, we can finally announce that The Dwarf Holds version 0.75 is ready to download. It contains tons of new content, including new units for every faction, new spells, new heroes, new buildings - the works! It also fixes many bugs and makes balancing changes. For the full changelog see
here (though it's missing a few maps). You can also have a look though the extensive manual - included with the download or available
here.
Note: because we made some changes to the auto-updater,
you cannot use it to update to the new version. Unfortunately, you have to download the full installer. Sorry about that!
To download, just head over to
our ModDb page. We also have an alternative download on
LOTR Files.
If you find and bugs that aren't listed in the manual/changelog, post them in bugs threads
here. We'll address them as well as we can.
The TDH team hopes you enjoy the release!
Posted on March 23, 2012, by Nertea. View Comments (52)
News - March 8th Update: Basically Complete
Posted on March 8, 2012, by Nertea. View Comments (67)
Since you've all been so good... I thought I'd let you know I've just finished fixing the major bug that was delaying things. My entire work-time is now dedicated to finishing up the manual, at which point we will release. Look for a new version of The Dwarf Holds by the end of the month, if not earlier!
Posted on March 8, 2012, by Nertea. View Comments (67)
News - January 23rd Update: Rohan Spellbook, Part II
Posted on January 23, 2012, by _Haldir_. View Comments (16)
Update time!
This week we'll be revealing the last of the changes to Rohan's spellbook, which also makes this the last Rohan update!

Replacing the now-obsolete Anduril ability as one of Rohan's tier 2 powers is Aid from Lorien. A passive power, Aid from Lorien allows the player to recruit Haldir and the Galadhrim from the Rohan Archery Range.

With the ability to toggle between bow and sword, the Galadhrim are the same elves you know and love - with the exception of the trample immunity offered by their sword toggle, which has been removed. Your Galadhrim can still be upgraded with heavy armour, forged blades and fire arrows; can remain stealthed amongst trees; and can be combined into a double battalion.



Also joining Rohan's hero roster is Haldir, who is buildable from the archery range once Aid from Lorien has been purchased. A resourceful and versatile warrior, Haldir is able to remain hidden amongst trees; and his rank 1 Toggle allows him to switch between bow and sword. Whilst using his bow, Haldir is also able to use his rank 1, Pinpoint Strike ability, which damages an enemy unit and reduces their speed for a short duration.



At rank 4, Haldir gains his Elven Captain leadership ability, granting an attack and experience bonus to nearby Galadhrim. And lastly, at rank 7, is Haldir's Call Volley. When selected, Haldir fires a flaming signal arrow, which soon brings a flurry of arrows down on any unfortunate enemies within the targeted area.



And as many of you have guessed, replacing Army of the Dead as Rohan's final spellbook power are The Three Hunters. For 10pp, you can temporarily summon, Aragorn, Legolas and Gimli to the map, each with a range of unique abilities.
Firstly, each of the Three Hunters share the passive Hunter ability, which grants Aragorn, Legolas and Gimli a small boost to armour and speed whenever they are nearby either of the other hunters.

Aragorn gains his Knife Throw ability, which damages and reduces the armour of the targeted unit. Athelas allows Aragorn to heal his fellow hunters, as well as other friendly heroes; and Blademaster vastly increases his attack speed and damage for a short duration. A natural born leader, Aragorn's Leadership inspires surrounding troops, granting them a damage and experience bonus.



Legolas retains his Hawk Strike ability, allowing him to fire twin shots at a targeted enemy. Knife Fighter allows Legolas to temporarily switch to melee attacks, as well as granting him a boost to armour. Legolas' Train Archers grants experience to targeted units; and his Elf Eyes ability allows Legolas to reveal stealthed enemies within a targeted area.



Gimli keeps his Axe Throw ability, allowing him to take out multiple enemies at once. Donning the shield he was given by Theoden in Rohan's capital, the Buckler of Edoras grants Gimli an increase to defence, at a cost to speed. And lastly, Gimli's Dwarven Vengeance ability allows him to regain small amounts of health whilst attacking. A passive ability, it also inspires surrounding troops, providing them with a small boost.




And that's it! Hope you enjoyed this week's update, keep your eyes peeled for a release announcement which hopefully won't be too far away!
Posted on January 23, 2012, by _Haldir_. View Comments (16)
News - January 16th Update: Rohan Spellbook, Part I
Posted on January 16, 2012, by _Haldir_. View Comments (15)
Hey there!
In this weeks update, we'll be looking at the first lot of changes to Rohan's Spellbook.

Replacing Heal as one of Rohan's tier 1 powers is
Ride Light and Swift. When activated, this global ability grants all your mounted units an increase in speed and a decrease in trample deceleration. Lasting for 30 seconds, Ride Light and Swift can be equally useful in cutting through enemy ranks, outmaneuvering foes, or for making hasty retreats.



At tier 2 is
Muster of Rohan, replacing the now completely-removed Elven Wood. For 2pp, this ability provides a 60 second bonus to all stables when activated - decreasing the cost and build time of all mounted units. When combined with the cavalry discount provided by farms, the cost of mustering your rohirrim can be incredibly low!


Lastly, the
Oath of Cirion replaces the Elven Allies power at tier 2. At a cost of 3pp, this ability summons 2 battalions of Gondor Archers and 2 battalions of Gondor Spearmen to Rohan's aid. Upgraded with heavy armour, your Gondorian allies can be extremely useful in raiding undefended settlements, outflanking enemy troops, or simply bolstering your existing forces.



And that's all for this update!
Next week: Rohan Spellbook Part II
Posted on January 16, 2012, by _Haldir_. View Comments (15)
News - December 5th Update: Mod of the Year and The Horse Lords
Posted on December 5, 2011, by Nertea. View Comments (10)

First off, I'd just like to mention that Moddb's Mod of the Year contest is going on right now. If you'd like to support us in our effort to get some BFME mods well-recognized, you could head over to our page
HERE and vote for us. Also consider voting for
Phoenix Rising, another Revora mod that I work on from time to time

. We'd really appreciate the support.
Anyways, on to the update!

Welcome to the first Rohan update! The next few updates will roll out the changes to the Horse-Lords of Middle-earth, and then, hopefully, we'll release version 0.75.
We'll kick off the next set of updates with the three new Rohan units we'll be introducing, as well as one structure.

As in version 0.55, Rohan still has access to the Royal Guardsmen and Door-Wardens of Edoras. However, all of the new units are rather crowding the Archery Range and Stables. To that end, we're adding a Barracks to the faction (build animations graciously provided by Rob38). This structure now houses the new general units of the Rohan faction. Door Wardens are now built there at Rank 3.




The Westfold Miltia are levied spearmen. They aren't that tough or versatile, but are reasonably inexpensive. If you're having a lot of trouble with enemy cavalry and Warg Riders, some Militia may be a good choice. They combo well with Peasants and Yeoman Archers. Westfolders are constructed at the Rank 1 Barracks, but first require you to purchase the Defenders of the Wold upgrade from the same structure. This enables Westfold Militia for purchase at any Barracks, and and Horsemen of the Mark at any Farm.


Let's take a look at the Horsemen of the Mark. This new unit is built at the Farm, and is effectively a drafted, mounted peasant. They aren't cheap, but build very quickly. They are relatively unique in that they have a limited combat time before they tire of combat and return to their homes. Therefore, once you've purchased Defenders of the Wold, any of your farms can defend itself by levying up a quick unit of cavalry, which will expire in 50 seconds.


The last new unit that Rohan gets is the Rohirric Battering Ram. A basic siege weapon, it doesn't need much of a description - it is manned by a tough crew of Westfolders and can be used to batter down gates and small walls.
Posted on December 5, 2011, by Nertea. View Comments (10)
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