The Dwarf Holds (TDH) is a mod for The Battle for Middle-Earth. TDH adds a fully-functional Erebor faction, significantly updates the gameplay and artwork of the original four factions, and includes a wide array of maps covering the whole of Middle-earth.
TDH's latest version, 0.75, was released in March 2012, and can be downloaded from our downloads page. For more information, check out our news (below), screenshots on our media page, and information about new content on our about page.
It's been quite a while since our last update and the release of the 0.755 patch, which we hope you're all enjoying. But even though things have been fairly quiet here in terms of public updates, don't worry! The team has been hard at work on lots of exciting new things. So in this update, we thought we'd give you a little peek at what's been happening behind the scenes, and what you can expect from the Dwarf Holds over the next while.
For those of you who haven't guessed as much already, i'm pleased to announce that The Dwarf Holds is currently working on adding in two brand new campaigns. Those of you who were savvy enough (or illiterate enough ) to venture past the "Unavailable" buttons in the mod's campaign section may have even caught a glimpse of the beginnings of a new Living World Map. Well, see below for the nearly-finished result.
Now we don't want to give away too many details, but we can tell you that there will be two Dwarven campaigns. One will follow the story of Balin, and his ill-fated Retaking of Moria. The other will take you through the War in the North, and the Dwarven battles that took place during the War of the Ring.
Each campaign will contain plenty of new maps, new units, and new spellbook powers for you to experience; and we've made sure to include a unique and interesting variety of campaign missions and map objectives for you to play through.
As i said, we wouldn't want to ruin the surprises by showing you too much of the different campaign missions, so updates will probably be fairly scarce from now on. However, we'll certainly try and give you small glimpses when we can, so here's a little sneak peek at the first mission of the Moria campaign, The Eastgate.
And that's all for this update!
Since you've all been so good... I thought I'd let you know I've just finished fixing the major bug that was delaying things. My entire work-time is now dedicated to finishing up the manual, at which point we will release. Look for a new version of The Dwarf Holds by the end of the month, if not earlier!
In this weeks update, we'll be looking at the first lot of changes to Rohan's Spellbook.
Before we dive into the second Rohan update, we thought it'd be nice to give you an update on the progress of the mod. Unfortunately, Nertea is going to be away for a couple of weeks, so the release of the next patch is going to be delayed until after he comes back. Rest assured though, that progress on the mod is going swimmingly, and that besides some bugfixing and polishing, there isn't a lot left to finish off. You've all been incredibly patient - just hang in there, it won't be much longer
Until then however, i'll be taking over the next few updates, which will cover the last changes included in the next version, 0.75!
In this update, we'll be looking at some exciting changes to the Rohan hero roster.
Firstly, in keeping with the changes made to his Gondorian counterpart Pippin, Merry will be receiving a new power - Esquire of Rohan. Available at rank 4, this passive power grants Merry a boost in armour and health. Merry otherwise remains unchanged, retaining his Elven Cloak and Toggle Sword/Rock abilities.
Newly added to Rohan's ranks is Gamling the Old. Although a capable warrior on foot, Gamling can also use his Mount ability at rank 1, allowing him to join the ranks of your rohirrim archers. A stout and loyal soldier, Gamling's Fealty ability is also available at rank 1, which grants Gamling a passive experience boost whenever near Theoden, Eomer or Erkenbrand. At rank 4, his Master of Archers leadership provides a passive attack buff to yeoman archers and rohirrim archers.
At rank 6, Gamling is able to summon The King's Standard, a banner that provides leadership and replenishes nearby battalions. It is only temporary however, and can also be destroyed by the enemy if not protected.
Also joining the Rohan hero roster is Erkenbrand. A great warrior and strong leader, Erkenbrand's rank 1 ability, Horn of the Westfold, inspires nearby troops and provides them with boosts to attack and speed. At rank 3, Erkenbrand displays the Red Shield of the Mark, which grants Erkenbrand additional health, as well as attack and armour bonuses to peasants, westfold miltia and yeoman archers. And like most of the Rohan heroes, Erkenbrand is equally skilled on horse and foot - his Mount ability available at rank 4 allows Erkenbrand to ride forth with the rest of your Rohirrim.
Erkenbrand receives his Rally the Westmark ability at rank 6 - a passive ability which decreses the cost of peasants, horsemen of the mark, and westfold militia. And finally, Erkenbrand becomes a truly fearsome warrior at rank 8, when he receives his Hammerhand Reborn ability. When activated, Erkenbrand's damage is greatly increased, and he may randomly deliver a devastating blow to knock back and damage his surrounding enemies!
Lastly, as many of you know, Aragorn and Gimli have assumed their roles amongst the heroes of Gondor and Erebor respectively. As such, Legolas has also been removed from Rohan's heroes. Don't worry though, more will be revealed on the fate of the Three Hunters in a future update