The Dwarf Holds (TDH) is a mod for The Battle for Middle-Earth. TDH adds a fully-functional Erebor faction, significantly updates the gameplay and artwork of the original four factions, and includes a wide array of maps covering the whole of Middle-earth.
TDH's latest version, 0.75, was released in March 2012, and can be downloaded from our downloads page. For more information, check out our news (below), screenshots on our media page, and information about new content on our about page.
Before we dive into the second Rohan update, we thought it'd be nice to give you an update on the progress of the mod. Unfortunately, Nertea is going to be away for a couple of weeks, so the release of the next patch is going to be delayed until after he comes back. Rest assured though, that progress on the mod is going swimmingly, and that besides some bugfixing and polishing, there isn't a lot left to finish off. You've all been incredibly patient - just hang in there, it won't be much longer
Until then however, i'll be taking over the next few updates, which will cover the last changes included in the next version, 0.75!
In this update, we'll be looking at some exciting changes to the Rohan hero roster.
Firstly, in keeping with the changes made to his Gondorian counterpart Pippin, Merry will be receiving a new power - Esquire of Rohan. Available at rank 4, this passive power grants Merry a boost in armour and health. Merry otherwise remains unchanged, retaining his Elven Cloak and Toggle Sword/Rock abilities.
Newly added to Rohan's ranks is Gamling the Old. Although a capable warrior on foot, Gamling can also use his Mount ability at rank 1, allowing him to join the ranks of your rohirrim archers. A stout and loyal soldier, Gamling's Fealty ability is also available at rank 1, which grants Gamling a passive experience boost whenever near Theoden, Eomer or Erkenbrand. At rank 4, his Master of Archers leadership provides a passive attack buff to yeoman archers and rohirrim archers.
At rank 6, Gamling is able to summon The King's Standard, a banner that provides leadership and replenishes nearby battalions. It is only temporary however, and can also be destroyed by the enemy if not protected.
Also joining the Rohan hero roster is Erkenbrand. A great warrior and strong leader, Erkenbrand's rank 1 ability, Horn of the Westfold, inspires nearby troops and provides them with boosts to attack and speed. At rank 3, Erkenbrand displays the Red Shield of the Mark, which grants Erkenbrand additional health, as well as attack and armour bonuses to peasants, westfold miltia and yeoman archers. And like most of the Rohan heroes, Erkenbrand is equally skilled on horse and foot - his Mount ability available at rank 4 allows Erkenbrand to ride forth with the rest of your Rohirrim.
Erkenbrand receives his Rally the Westmark ability at rank 6 - a passive ability which decreses the cost of peasants, horsemen of the mark, and westfold militia. And finally, Erkenbrand becomes a truly fearsome warrior at rank 8, when he receives his Hammerhand Reborn ability. When activated, Erkenbrand's damage is greatly increased, and he may randomly deliver a devastating blow to knock back and damage his surrounding enemies!
Lastly, as many of you know, Aragorn and Gimli have assumed their roles amongst the heroes of Gondor and Erebor respectively. As such, Legolas has also been removed from Rohan's heroes. Don't worry though, more will be revealed on the fate of the Three Hunters in a future update
In this update, I'll be showing off Isengard's new hero and some major changes to Saruman.
After a long hiatus of public updates, we present Part I of the Isengard update.
This week, the update will be showing off 4 more excellent maps, made by some of the very talented young mappers we have here at T3A.
Added to TDH's map list, we have Greenway, by Dunedain Ranger76. And making his mapping debut is Fudge, with his Linhir, Edhellond and Pinnath Gelin maps .
The Greenway is an ancient Gondorian road that traverses Eriador. Beginning in Fornost, it leads southward towards Tharbad, where it joins the Old South Road.
The map has a 1 vs 1 layout with camps, along with several outposts and settlements to wage skirmishes over. Dense forests and sparse ruins are the only features of the terrain, making ambush tactics and army distribution key to your battle strategy.
Above, uruk hai assault peasants attempting to control a settlement plot. Forces of Isengard rally for an impending attack, and a small group of Rohirrim are powerless against the arsenal of Saruman.
Linhir lies at the junction of the River Gilrain and the River Serni, near to the Mouths of the Anduin. It is one of the major ports in Lebennin, one of Gondor's southern fiefdoms. During the War of the Ring, Linhir was attacked by the Corsairs, before it was relieved by Aragorn and the Grey Company, and the Army of the Dead.
A 3 player map with camps, an outpost and several settlements lie within the narrow chokepoints of the city, which is accessible from both sides of the map. A southern bridge also bypasses the main city route, allowing for various flanking options, and interesting free-for-all matches.
Khazad-uzbadul enter the dwarven outpost, whilst Dwarven archers make their way across the bridge below - before garrisoning in the ruined towers to help dwarven warriors crush an uruk raid. Meanwhile, Dain and his forces hold the city's pathways, preventing uruks from advancing over the bridge.
Edhellond is an ancient Elven harbour, located in southern Gondor, north of Dol Amroth. Built at the mouth of the Ringlo and Morthond Rivers, the last of the elven folk of Edhellond have long since sailed into the West.
The map has a 1 vs 1 castles layout, as well as two outposts and a few isolated settlement plots. A river separates the two players, which can be crossed by the shallow ford, or via the fortress stairs that lead towards the Elven fortress. An easily defendable layout of walls and stairways, the outpost within the fortress may prove a crucial strategic point to hold.
The Rohirrim lead a charge against forces of Mordor, whilst Haldir and the Galadhrim defend the bridge onto the ancient fortress walls. Lastly, an orc raid on an outpost is quickly quelled by the Rohan army, led by its valiant heroes.